The ARDUINO Classroom was produced to facilitate innovation, making, engineering, and coding skills in STEM classrooms using the Arduino platform. Our first publication, the STEAM Edtion feature 25 projects with 110 extensions.
Isabel Mendiola For the past 15 years, Ms. Mendiola has been working as an educator in elementary, middle, and high schools in Monterrey Mexico. Ms. Mendiola has taught Biology, Physics, and Chemistry and is a pioneer of STEM/STEAM programming in Monterrey. She teaches in both in English and Spanish for learners of diverse skill levels. Because Monterrey is one of the largest centers of manufacturing in Mexico, there is a large demand for skilled workers including technicians and engineers. There are also many universities and hospitals that create a demand for laboratory specialists, nurses, scientists, and doctors. Ms. Mediola has B.A's. in nutrition and child psychology, a federal certificate in educational pedagogy, a Masters in STEM Education and currently completing an engineering degree.
For over 25 years, Mr. Haydock has dedicated his professional life to education. His work has been at the nexus of, science, technology, and education. Mr. Haydock has worked as a classroom educator, administrator, a museum educator, and as a curriculum developer always building high-quality curriculum and experiences for all grade levels. Mr. Haydock has developed, led, and supported programs and platforms for respected educational programs and publishers, including CenterPoint Education Solutions, Parcc Inc., The Smithsonian Institution's Science Education Center, National Geographic Society's JASON Project, and the Milwaukee Public Museum. Mr. Haydock holds a BS in Biology, a Secondary Education certificate in Life Sciences, a Master of Library and Information Science, and a Post-baccalaureate award in Economics, all from the University of Wisconsin-Milwaukee. Mr. Haydock has volunteered as a project reviewer for the Wisconsin Engineering and Design Competition for the past four years and volunteered as a science fair coach for a school in Mexico. He has been working with Arduino® for the past five years and sees it as an opportunity to integrate technology and engineering in the STEAM classroom.